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Deadlock
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How2Play.txt
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DEADLOCK 2: Shrine Wars DEMO (How2Play.txt)
(c)1997-1998 Accolade, Inc. All rights reserved.
TABLE OF CONTENTS
----------------------------------------
I. SYSTEM REQUIREMENTS
II. KEYBOARD SHORTCUTS
III. HOW TO PLAY
A. MAIN MENU
B. THE INTERFACE
IV. KNOWN BUGS
V. CUSTOMER SUPPORT
VI. LEGAL
----------------------------------------
I. SYSTEM REQUIREMENTS
=====================
-Pentium 90 or better
-Windows 95 or Windows NT 4.0
-Mircosoft Direct X 5.0
-16 MB RAM
-60 megs of hard drive space
-SVGA video card w/1MB RAM
-16-bit Sound Blaster compatible sound card
-Mircosoft compatible mouse and keyboard
-28.8 modem (modem play)
-Internet Service Provider account (Internet play)
To reduce the size of the demo, this demo does
NOT include the in game music and the in game
movies.
II. KEYBOARD SHORTCUTS
=======================
End Turn Enter
Army Box of Selected Territory Space
Toggle Flat/Resource View SHIFT Insert
Toggle Planet/Territory View Home
Toggle Military/Resource View End
Next Territory TAB
Previous Territory SHIFT TAB
Disband Unit / Demolish Building Delete
Cancel Current Operation/Menu Escape
Help F1
Game Options F2
Scenario Status F3
Buildings F4
Pacts F5
Event Log F6
Research F7
Chat Screen F8
Taxes F9
Morale Status F10
Black Market F11
Colony Assistant F12
Zoom out to Planet View -
Zoom in to Territory View +
Scroll Map Left Left Arrow
Scroll Map Right Right Arrow
Scroll Map Up Up Arrow
Scroll Map Down Down Arrow
III. HOW TO PLAY
================
Below are brief descriptions of the interface and how to play
the game. You can also find more details about the game in the
in game Help system (any button with the '?').
For more information about Deadlock 2: Shrine Wars
Check out the Accolade Website at http://www.accolade.com
A. MAIN MENU
============
The Main Menu gives you these options: New Single Player Game,
New Multiplayer Game, and Exit.
NEW SINGLE PLAYER GAME
Play a solo game against your computer.
NEW MULTIPLAYER GAME
Play against live opponents with this command. You can connect
to other people through several ways. Deadlock II can be played
over a LAN (Local Area Network), over the Internet (using an ISP),
a modem serial connection, or a null modem.
PLAYER NAME
Just type your name in the space below this label. This is the
name that you will be identified by in multiplayer games.
EXIT
Exits out of the Deadlock 2 Demo.
B. THE INTERFACE -- YOUR COLONY'S CONTROLS
==========================================
BALLOON HELP
Placing the cursor over a button and letting it rest there will
activate the Balloon Help. The Balloon Help identifies each button.
THE MAIN INTERFACE
You will see your colony from two different levels
the Planet View and the Territory View.
The Territory View is your closest look at the world.
It shows individual buildings and colonists. One colonist icon
in this view is really 100 actual colonists. The Planet View
displays the entire world. This includes your territories, those
of your enemies, your allies, and neutral lands.
No matter which of these two views you are in, the Control Bar on
the bottom of the screen is always there. You control your colony
from this main interface. Some parts of the interface only work
in either the Territory or Planet Views. Other buttons also work
differently depending upon which of the two views are on your screen.
HELP
Clicking this button gives you access to a stockpile of
useful game information and tips. When you use this feature on
the main interface, you can choose from a complete list of game
topics. When you use it from any other screen, the Help text will
appear focused on the description for that screen. However, you may
still glance through any Help topic using the navigation buttons.
OPTIONS
Press this button to change your settings and control
your game files. You can exit the game, or access a detailed
Play Settings menu.
SCENARIO STATUS
Check your progress on this planet's victory conditions by pressing
this button. This shows you a list of scenario goals, indicating
which ones you have completed and which ones you have left to do.
Your current score is also shown, along with a list of all players
and any handicaps they may have in this conflict.
BUILDINGS
This button works only in the Territory View. Building costs in terms
of resources, money, and technology are also displayed.
If you choose the Display All Buildings button, it will show all the
buildings available in the game. If any technology or resource is
listed in red, it is unavailable - either you do not have enough of
a resource or a necessary technology is not yet finished. Resources
listed in gray must be moved from another territory; this transport
cost is added into the price of the building.
Select the building you wish to make. Now press the Check button.
Your pointer appears with the building attached to it. Click over an
open square or squares. Construction on that building now begins.
DEMOLISH
This button works in both the Planet and Territory Views!
You can destroy unwanted buildings in the Territory View or entire
settlements on the Planet View. Once you press this button you may
click on the building or settlement you wish demolished. You are
asked if you are sure about this. Press Check button and the
building or settlement is gone. You will get back half the resources
that was used to construct either this building or the settlement.
BLACK MARKET
Contact the Skirineen when you wish to buy or sell something
illegally. This violates the Compact of Gallius IV, but a deal with
them might work to your advantage. You may buy resources,
information, technology, and military units from them. You can even
sell them resources! But, plan ahead. The Skirineen are an
undependable bunch.
EVENT LOG
This button lets you see all the events that happened this turn.
These events are organized by type, using a row of subject buttons.
Click on the button relating to the event type you wish to see.
You'll get a list of event headlines. The Event Log is also where
you view battles, among other key colonial developments. You can
adjust when the Event Log is automatically displayed by changing
the settings in the Play Settings menu.
RESEARCH
Choosing this button lets you see the entire technology tree. You can
give your colonists a series of consecutive technologies to work on,
or just choose a new technology each time a technology has been
completed.
Right below the Choose Research button is the Technology Progress
Bar. This bar shows how close a technology is to being finished. The
green section tells you how much research that has been done on the
technology. The yellow section indicates how much research will be
completed next turn. If you have the Electronics technology and you
are producing more research than is needed to complete the current
technology being researched, the extra manpower will automatically
be converted into producing electronic parts.
SEND MESSAGE
Insult, threaten, brag to, complain, or even praise your rivals.
Do this by first choosing the category of message you wish to send,
then pick a specific phrase by scrolling through the choices.
When you have selected the phrase you want to send, select which
races will receive the message, then press the Send button.
If you don't select a specific phrase, a random one will be selected
from the chosen category when you send the message. You can also
write and send your own messages. Choose Custom as a message type,
and write your phrase in the message space at the bottom of the
screen.
TREASURY
This button shows you your total treasury as well as how much money
your treasury will change by during the turn. This number does not
take shipping charges into effect. You also set your colony's tax
rate by pressing this button. Change the overall tax rate for your
colony or adjust taxes for individual settlements. This lets you
give one territory a tax break while heavily fleecing another.
ZOOM IN/OUT
This toggle lets you switch between the Planet and Territory views.
Double clicking on a territory in either view also lets you switch
between them.
SATELLITE MAP
This small map is visible in both the Planet and Territory Views.
The selected territory is highlighted. When you are on the
Planet View, a red rectangle outlines the map section you
currently see. Click anywhere on this map and your Planet View
changes. The Satellite Map also lets you move between different
settlements in the Territory View. Click on another territory on the
Satellite Map. The settlement you see now changes.
The Satellite Map can also be used to move resources and military
units between territories provided they are not blockaded by rival
colonies or troops. Click and drag resource icons or military units
from the Planet or Territory Views onto a Satellite Map territory.
The items are moved to the new territory.
RESOURCES/MILITARY UNITS
Pressing this while in the Planet View lets you see either your
military units or your resource icons. In the Territory view, you
will see icons representing all the resource values of each of the
territory's squares.
Displaying resources lets you manually move them between your
territories. Normally resources are automatically transported for
you, but your strategies could call for additional resources to be
moved. Move resources by first toggling your resources on.
Next click and drag the resource to the desired territory in either
the Planet View or the Satellite Map. A box will ask you how many
resources you wish to move. Type in the amount and press the
Check Button. The resources will be transported -- unless they are
stopped by a bordering enemy territory.
You may also drag resources from one of your territories to one of
the other races' territory. This lets you trade resources with
another colony.
While the resource icons are shown, your military units are hidden
from your view. Press the Resources/Military Units button again and
they reappear.
SETTLEMENT/COLONY RESOURCE FOCUS Button
This special instrument lets you see your colony's entire resource
stockpile or a specific settlement's resources.
When the arrows point outward and the disk surrounding is in full
color, you are viewing your colony's total resources. These
resources are displayed in the Resource Bar at the bottom of the
screen.
Once these arrows point inward and the planetary disk is darkened,
you are seeing only the selected settlement's resources. Click on
different territories on the Planet or Satellite Map to see each
settlement's resources. They are displayed in the Resource Bar at
the bottom of the screen.
The Resource Bar displays each resource. The top number indicates
how much of each resource you have. The bottom number shows how
much of this resource you will lose or gain this turn.
FLAT/RESOURCE VIEW Button (Settlement View Only)
This specialized view allows you to quickly assess the numerical
resource values of a given territory. This is very useful when
placing buildings whose production varies depending on the resources
it sits upon. The first time the button is pressed, you'll be sent
to the Flat/Resource View. The icon on the button changes to
represent the resource being viewed. As the button is clicked, it
cycles through all of the available resources: Iron, Endurium, Energy,
Food, and Wood. Once you have cycled through all of the resources,
the game will return to the normal view.
MORALE INDICATOR
Keeping your colonists happy is crucial for your success. Unhappy
colonists eventually revolt and tear down your settlements. This area
lets you check morale in each settlement.
Click on a territory. The morale change for the next turn is shown on
the gauge. If your morale will increase, the green area will be lit.
The red area is lit if morale will drop. If the blue bar at the
center is glowing, your morale will stay the same. The greater amount
of red or green showing, the bigger the morale change.
Clicking the indicator will bring up detailed information about
your morale. Expensive taxes, no food, and overpopulation are some
of the things that cause colonists to rebel. Low taxes, culture, and
art objects all raise morale.
There is a pair of colonist icons to the right of the
Morale Indicator. The one on the top represents the territory's
happy colonists, while the irate colonists appear on the icon below.
This shows your settlement's current morale. Depending on what the
Settlement/Colony Resource Focus button is set to, the numbers next
to these icons detail how many colonists are in that territory or all
of your territories.
TURN INFORMATION
There are two boxes here. The End Turn button is the right box.
Press this button to complete your current turn and move onto the
next one. If there is a turn time limit in this game, it will be
counting down inside this box. During multiplayer games a turn
does not end until all the players are done or the timer runs out.
The left box tells you what turn you are on in the scenario.
This could be crucial if you need to finish an objective before a
certain turn.
COLONY ASSISTANT
As your colony grows, it becomes more demanding
to manage individual territories. You may then want to use your
Colony Assistant. The Colony Assistant lets you have total control
over all of a settlement's operation without having to micromanage
every building in the Territory View.
PLANET VIEW DETAILS
You move military units and resources on the Planet View. Important
icons are shown on this view as well.
LOOK OVER THE PLANET VIEW
Scroll around the Planet View by moving your mouse arrow to any side
of the screen. The map scrolls in this direction until you pull your
mouse arrow away from the edge.
COLONY FLAGS
Each race's territory is indicated by a flag.
Here are the races and their flag colors:
ChCh-t -- Yellow
Cyth -- Black
Human -- Gray
Maug -- Dark Blue
Re'Lu -- Blue Green
Tarth -- Red
Uva Mosk -- Green
Beside each flag is an icon representing the settlement's size. A
beginning settlement is very small. As that settlement's population
grows, this icon grows larger as well.
TERRAIN TYPES
Plains -- These flatlands are ideal for creating a large population
and producing food. Unfortunately, plains have poor iron and energy
production.
Forests -- These territories produce every natural resource in
moderate amounts. Unfortunately, they never have large quantities
of anything, except wood.
Swamps -- Marshlands produce the most energy. However, population
growth is very slow, so it is difficult to create a large population
in these territories. Swamps also have very poor iron production.
Mountains -- These rocky areas are perfect for mining iron, but food
and energy are difficult to produce. Population grows slowly as well,
so it takes a while to have many colonists in these territories.
SPECIAL TERRITORIES
There are two other territory types on the world map -- oceans and
wastelands.
Wastelands -- These dry rocky deserts can only be settled by a few
colonists. They have no resources and very few buildings can be
constructed in these territories. Military units can move through
them normally.
Oceans -- Coastal oceans can be settled by your colonists when you use
a Sea Platform Builder to construct a Sea Platform. These platforms
house several special buildings. Ocean territories that do not border
land territories are too deep to allow Sea Platforms to be built.
Coastal oceans are the only regions that contain hidden sea shrines.
TERRITORY POPULATION
Every territory you own shows you how many colonists live in it. The
icon's number is the territory's population. Each number equals one
hundred colonists. For example, 1 equals 100 colonists. If there are
any unhappy colonists in this territory, the colonists are outlined
in red.
Moving colonists -- Click and drag colonists between territories you
have settled. A box will come up, asking you how many colonists
you'd like to move. This costs you 25 credits per colonist, but it
builds up a new settlement's population quickly.
MILITARY UNIT STACKS
Unlike colonists, your military units can move into territories
you do not own. The military units in the Planet View represent
stacks of units. Each stack has a number placed next to it.
This number tells you how many units are in the stack. These army
stacks can be moved by clicking and dragging them into neighboring
territories. You move a specific group of units to attack
land, sea, sea transports, air, missile, or special units.
If you want to control individual units in a stack, use the Army
Window. Double-clicking a military unit stack brings this window up.
Give your military units specific battle orders and missions from
here. You can also move units out of this stack by dragging and
dropping them on a target territory.
IV. KNOWN BUGS
==============
- Occasionally, if you move the cursor while clicking on the
Taxes/ Treasury button the game will crash.
- Multiplayer support is not functional for Windows NT 4.0 in this
Demo. We are currently working on fixing this problem.
- If you have three rows of units in the army dialog box
and you delete all of the units in the first row, then
ALT-Drag units from the last row the game will crash.
- If you hold down the ALT key while you disband a unit the
game will crash.
- If you press the Colony Assistant button when the highlighted
territory is an uncolonized territory, the game will crash.
- In the Colony Assistant, if you have any of the following
highlighted: Trade, Culture, Upgrade, Iron>Steel,
or Endurium>Triidium, then select the add units button
(green plus) the game will crash.
- In multiplayer games, it may take up to 30 seconds for computers
to re-sync. This is especially the case if there is a huge difference
in speeds between machines. We are currently working on fixing this
problem.
- There is currently a problem with exiting a multiplayer game before
the slaves receive data from the master. Exiting a game before
all of the data is transfer may cause the game to crash.
- In multiplayer games, if the master enters the Help screen
while the game is loading, the game will crash.
V. CUSTOMER SUPPORT
===================
You can ask for help with your Accolade game by reaching us by
Phone, Fax, Email and USPS:
PHONE: Accolade can help you by phone between the following hours:
Monday - Thursday 8:00am - 5:00pm PST
Friday 9:00am - 5:00pm PST
(408) 296-8400
FAX: Faxes may be sent anytime to: (408) 246-0231
WWW: http://www.accolade.com
techelp@accolade.com
You may also write to us at the following address:
Accolade Tech Support
5300 Stevens Creek Blvd.
Suite 500
San Jose, CA 95129
VI. LEGAL MUMBO JUMBO
=====================
DEADLOCK, DEADLOCK II: SHRINE WARS and ACCOLADE are
trademarks of Accolade, Inc. Copyright ( 1996-1998 by Accolade, Inc.
All rights reserved. Developed by Cyberlore Studios, Inc. Uses
Smacker Video Technology. Copyright ( 1994-1998 by RAD Game
Tools, Inc. Uses Miles Sound System. Copyright ( 1991-1998 by
RAD Game Tools, Inc. IBM is a registered trademark of International
Business Machines, Inc. Pentium is a registered trademark of Intel
corporation. Windows 95 is a registered trademark of Microsoft
corporation in the United States and/or other countries. All other
trademarks and registered trademarks are properties of their respective
owners.